Beacons
Beacons accommodate lands called Settings. They often provide light and/or energy to the Setting and their roles most the time can be similar to how the sun benefits earth. There are some critical differences however.
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Most Beacons are close to the Setting and can be anywhere between 50 and 5000 miles away. Our moon is a little over 93 million miles away from Earth.
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The Earth revolves around the sun as it rotates. Beacons have a rotation process in this cartoon. Examples of rotations may include revolving over top of and under the Setting similar to the appearance of a sunrise, high noon, and sunset; revolving beside the Setting; revolving or rotating in the sky on its own path; and other anomalies.
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Beacons might not have an obvious brightness feature to them and can appear as anything from a normal looking rock, to an amoebous looking entity, to a person's face, to a collective entity.
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Creatures called Limestars live in the Beacons of every Setting. Limestars are crucial to the survival of human life in these worlds as they free babies from Resins (a sort of egg that is vomited up by women and fed and taken care of by the parents).
Limestars exiting the Beacon Saurus of the Noccu Setting to deliver Onkwey and his siblings
In some Settings, exposing the Resins to the Beacon(s) is mandatory in having the Limestars appear to free the babies. These Settings may have outdoor nests.
Examples of the diversity of four Beacons
Some Settings only have one Beacon and others have many. The Setting Mogtrost is from has a total of ten Beacons ... and one of the ten is actually inside the earth of the Setting.
One of the Embris Setting's Beacons, Armus, is an example of a collective entity Beacon
The Berrow Setting has two Beacons. The green Beacon, Calcatori, rules the day and the silver Beacon, Kebumio, rules the night